Society Needs Scary Computer Games
This is an edition of The Atlantic Daily, a newsletter that guides you through the biggest stories of the day, helps you discover new ideas, and recommends the best in culture. Sign up for it here.Computer games, like movies, music, and television, are part of our culture and often reflect our fears and worries—especially about the end of the world. And I’ve been playing them for years. But first, here are three new stories from The Atlantic.
This is not 1943.
























